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iOS. Apple. Indies. Plus Things.

> UIKit Articles|

Explore UIKit-focused articles about collection views, interface details, system integrations, and the durable APIs still powering excellent iOS apps.

17 articles tagged UIKit

  • TODO.

  • iOS 18 is out in the wild! As always, let's check in with our mature interface framework, UIKit.

  • iOS 17 is out in the wild! As always, let's check in with our mature interface framework, UIKit.

  • iOS 16 is out in the wild! Let's check in with our trusty interface framework, UIKit.

  • The rise of dark mode on iOS brought about new challenges for color design, namely — we needed two of them now. But, there is also accessibility options to consider.

  • iOS 15 is coming in hot! Check out new ways to decode images, present sheets and more.

  • If you thought UIKit was getting pushed to the side with the rise of SwiftUI, you were wrong. There's a lot that's new, improved or revamped - let's take a look.

  • Though UIKit wasn't the star of the show, its number of improvements certainly don't show it. Let's see what's new in iOS 13 for our favorite framework.

  • With the iPad Pro's USB-C support, the opportunity to support external displays in a first class manner has never been more pertinent. Doing so doesn't require much work, and th...

  • For years, we've used Core Graphics to draw. Let's turn the page to modern drawing on iOS.

  • Our favorite framework for user interface creations becomes faster and a bit more nimble with iOS 12.

  • UILayoutGuide in UIKit

    Spacer views often make user interface creation more palatable, but with significant drawbacks. There's a more pragmatic way.

  • View Controllers are notorious for the amount of responsibilities they have, but get ready for one more. Here's how to handle the home indicator.

  • Once again, UIKit added more firepower. Beyond drag and drop APIs, there's much more to be excited about.

  • Global Functions in UIKit

    UIKit has everything to splash out eye candy. But it also houses several helpful utilities to help get you there.

  • Stack View has been pushed heavily by Apple, but sometimes its complexity overshadows its utility. A few simple tips can help ease that burden.

  • Quick Actions are a staple component of a first class 3D Touch experience. Implementing them using Swift's enumerations makes for a pragmatic approach.